Brilight

Gate 162 10 waves Wave-ten boss Brilight

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 364,853 79,954
well equipped 930,787 229,024

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Hill Wind Level 45 Drosera Level 46 Brilight Level 46 Wave-ten boss

What drops here21

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Glitter Shell 10% ×2.2 1 of 3 264Z
Sticky Mucus 9.7% ×2.2 1 of 3 35Z
White Herb 9.1% ×2.2 1 of 3 60Z
Harpy Feather 7.2% ×2.2 1 of 3 571Z
Maneater Blossom 6.5% ×2.2 1 of 3 98Z
Harpy Talon 5.4% ×2.2 1 of 3 605Z
Sticky Poison 5.4% ×2.2 1 of 3 175Z
Maneater Root 3.6% ×2.2 1 of 3 104Z
Monster's Feed 3.2% ×2.2 1 of 3 30Z
Stem 3.2% ×2.2 1 of 3 23Z
Zargon 2.3% ×2.2 1 of 3 240Z
Butterfly Wing 1.9% ×2.2 1 of 3 150Z
Yggdrasil Leaf 0.49% ×2.2 1 of 3 2,000Z
Rough Elunium 0.43% ×2.2 1 of 3 325Z
Wind of Verdure 0.39% ×2.2 1 of 3 500Z
Blue Herb 0.032% ×2.2 1 of 3 30Z
Bitter Herb 0.0097% ×2.2 1 of 3 10Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.