Carat

Gate 175 10 waves Wave-ten boss Carat

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 277,700 45,778
well equipped 1,110,367 276,504

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Injustice Level 51 Wind Ghost Level 51 Carat Level 51 Wave-ten boss

What drops here15

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Brigan 18% ×2.2 2 of 3 373Z
Skel-Bone 12% ×2.2 1 of 3 116Z
Zargon 9.2% ×2.2 1 of 3 240Z
Cyfar 7.1% ×2.2 1 of 3 386Z
White Herb 5.1% ×2.2 1 of 3 60Z
Ice Cream 3.5% ×2.2 1 of 3 75Z
Skull 1.0% ×2.2 1 of 3 522Z
Steel 0.61% ×2.2 1 of 3 500Z
Level 5 Lightening Bolt 0.20% ×2.2 1 of 3 1,000Z
Rough Wind 0.20% ×2.2 1 of 3 1,500Z
Forbidden Red Candle 0.0040% ×2.2 1 of 3 10,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.