Centipede
Enemies and rewards scale up to Level 114; this field stays replayable afterward.
Character XP at entry
- Ordinary kill
- 12,268
- Elite kill
- 61,898
Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.
Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.
It fields2
What drops here11
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.
| Item | Chance | Sells for |
|---|---|---|
| Worm Peeling | 46% | 26Z |
| Bug Leg | 27% | 215Z |
| Zargon | 26% | 240Z |
| Fur | 19% | 352Z |
| Fresh Fish | 15% | 125Z |
| Peaked Hat | 15% | 216Z |
| Potato | 15% | 7Z |
| Solid Shell | 13% | 224Z |
Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.
| Item | Sells for |
|---|---|
| Transcendent class-fit gear | – |
| Tatacho Card | 10Z |
| Centipede Card | 10Z |
The four difficulties
| Difficulty | HP | Attack | Average monsters a clear | Experience | Loot |
|---|---|---|---|---|---|
| Normal | ×1 | ×1 | 38 | ×1 | ×1 |
| Hard | ×1.6 | ×1.5 | 68.4 | ×1.3 | ×1.205 |
| Nightmare | ×2.2 | ×2.1 | 98.8 | ×1.95 | ×1.818 |
| Hell | ×3 | ×3 | 133 | ×3.35 | ×3 |
Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.