Centipede

Gate 111 Recommended Levels 111–114 10 waves Wave-ten boss Centipede

Enemies and rewards scale up to Level 114; this field stays replayable afterward.

Character XP at entry

Ordinary kill
12,268
Elite kill
61,898

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields2

Tatacho Centipede Wave-ten boss

What drops here11

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Worm Peeling 46% ×2.2 1 of 2 26Z
Bug Leg 27% ×2.2 1 of 2 215Z
Zargon 26% ×2.2 1 of 2 240Z
Fur 19% ×2.2 1 of 2 352Z
Fresh Fish 15% ×2.2 1 of 2 125Z
Peaked Hat 15% ×2.2 1 of 2 216Z
Potato 15% ×2.2 1 of 2 7Z
Solid Shell 13% ×2.2 1 of 2 224Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.