Cobalt Mineral

Gate 126 Recommended Levels 126–128 10 waves Wave-ten boss Cobalt Mineral

Enemies and rewards scale up to Level 128; this field stays replayable afterward.

Character XP at entry

Ordinary kill
19,112
Elite kill
96,429

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields2

Beholder master Cobalt Mineral Wave-ten boss

What drops here13

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Crystal Fragment 51% ×2.2 1 of 2 276Z
Prickly Fruit 49% ×2.2 1 of 2 270Z
Emveretarcon 32% ×2.2 1 of 2 500Z
Topaz 20% ×2.2 1 of 2 3,000Z
Yellow Gemstone 4.1% ×2.2 1 of 2 300Z
Anodyne 3.8% ×2.2 1 of 2 1,000Z
Rough Wind 3.8% ×2.2 1 of 2 1,500Z
Oridecon 3.2% ×2.2 1 of 2 550Z
Elunium 0.38% ×2.2 1 of 2 550Z
Gold 0.081% ×2.2 1 of 2 100,000Z
Old Blue Box 0.077% ×2.2 1 of 2 5,000Z
Emperium 0.010% ×2.2 1 of 2 1Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
Transcendent class-fit gear

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.