Dullahan

Gate 160 Recommended Levels 160–179 10 waves Wave-ten boss Dullahan

Enemies and rewards scale up to Level 179; this field stays replayable afterward.

Character XP at entry

Ordinary kill
52,213
Elite kill
263,438

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields4

Gibbet Arclouze Rideword Dullahan Wave-ten boss

What drops here21

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Sticky Mucus 7.3% ×2.2 1 of 4 35Z
Armor Piece of Dullahan 6.7% ×2.2 1 of 4 395Z
Decomposed Rope 6.6% ×2.2 1 of 4 195Z
Worn Out Page 6.0% ×2.2 1 of 4 474Z
Wooden Gnarl 5.1% ×2.2 1 of 4 234Z
Helm of Dullahan 4.4% ×2.2 1 of 4 675Z
Round Shell 4.3% ×2.2 1 of 4 390Z
Zargon 3.6% ×2.2 1 of 4 240Z
Hung Doll 2.2% ×2.2 1 of 4 510Z
Solid Shell 0.99% ×2.2 1 of 4 224Z
Red Gemstone 0.50% ×2.2 2 of 4 300Z
Cursed Ruby 0.37% ×2.2 1 of 4 300Z
Bookclip in Memory 0.37% ×2.2 1 of 4 1,500Z
Old Magicbook 0.049% ×2.2 1 of 4 1Z
Great Nature 0.025% ×2.2 1 of 4 1,500Z
Dead Branch 0.024% ×2.2 1 of 4 25Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.