Freezer

Gate 199 10 waves Wave-ten boss Freezer

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 1,002,267 150,948
well equipped 2,900,386 557,930

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Teddy Bear Level 71 Hell Poodle Level 71 Jaguar Level 71 Freezer Level 72 Wave-ten boss

What drops here23

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Animal Skin 16% ×2.2 2 of 4 18Z
Monster's Feed 12% ×2.2 1 of 4 30Z
Turtle Shell 10% ×2.2 1 of 4 340Z
Skel-Bone 9.6% ×2.2 1 of 4 116Z
Rusty Screw 8.1% ×2.2 1 of 4 267Z
Leopard Skin 6.4% ×2.2 1 of 4 141Z
Leopard Claw 4.3% ×2.2 1 of 4 145Z
Zargon 4.3% ×2.2 1 of 4 240Z
Ice Cubic 3.0% ×2.2 1 of 4 330Z
Honey 2.1% ×2.2 1 of 4 250Z
Broken Shell 2.0% ×2.2 1 of 4 450Z
Cyfar 1.4% ×2.2 1 of 4 386Z
Pet Food 0.85% ×2.2 1 of 4 500Z
Oridecon Hammer 0.64% ×2.2 1 of 4 2,500Z
Royal Jelly 0.38% ×2.2 1 of 4 3,500Z
Level 5 Cold Bolt 0.24% ×2.2 1 of 4 1,000Z
Elunium 0.21% ×2.2 1 of 4 550Z
Rough Oridecon 0.085% ×2.2 1 of 4 275Z
Well-Dried Bone 0.043% ×2.2 1 of 4 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.