Goblin Archer

Gate 57 10 waves Wave-ten boss Goblin Archer

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 177,025 60,044
well equipped 447,233 162,920

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Metaling Level 26 Dumpling Child Level 27 Orc Skeleton Level 28 Goblin Archer Level 28 Wave-ten boss

What drops here24

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Jubilee 12% ×2.2 1 of 4 16Z
Oridecon Arrow 8.1% ×2.2 1 of 4 15Z
Orc's Fang 6.1% ×2.2 1 of 4 110Z
Vane 5.5% ×2.2 1 of 4 80Z
Flexible Tube 4.4% ×2.2 1 of 4 51Z
Skel-Bone 3.9% ×2.2 1 of 4 116Z
Piece of Bamboo 3.5% ×2.2 1 of 4 155Z
Festival Mask 3.3% ×2.2 1 of 4 50Z
Oil Paper 2.8% ×2.2 1 of 4 105Z
Iron Ore 2.4% ×2.2 1 of 4 25Z
Bao 2.4% ×2.2 1 of 4 1Z
Red Herb 1.6% ×2.2 1 of 4 9Z
Scell 1.2% ×2.2 1 of 4 80Z
Large Jellopy 1.1% ×2.2 1 of 4 420Z
Iron 0.86% ×2.2 2 of 4 50Z
Grape 0.37% ×2.2 1 of 4 100Z
Rusty Screw 0.22% ×2.2 1 of 4 267Z
Green Herb 0.12% ×2.2 1 of 4 5Z
Rough Elunium 0.088% ×2.2 1 of 4 325Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.