Joker

Gate 184 10 waves Wave-ten boss Joker

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 622,635 216,202
well equipped 2,222,298 708,140

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Cramp Level 56 Killer Mantis Level 56 Giant Hornet Level 56 Joker Level 57 Wave-ten boss

What drops here27

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Claw of Rat 24% ×2.2 1 of 4 374Z
Solid Shell 14% ×2.2 1 of 4 224Z
Zargon 13% ×2.2 1 of 4 240Z
Mantis Scythe 11% ×2.2 1 of 4 98Z
Honey 6.9% ×2.2 1 of 4 250Z
Royal Jelly 3.1% ×2.2 1 of 4 3,500Z
Yellow Herb 2.7% ×2.2 1 of 4 20Z
Monster's Feed 2.4% ×2.2 1 of 4 30Z
Oridecon 1.2% ×2.2 2 of 4 550Z
Level 5 Soul Strike 0.63% ×2.2 1 of 4 1,000Z
Glass Bead 0.63% ×2.2 1 of 4 700Z
Lemon 0.61% ×2.2 1 of 4 30Z
Sapphire 0.46% ×2.2 1 of 4 3,000Z
Blue Herb 0.17% ×2.2 1 of 4 30Z
Pearl 0.11% ×2.2 1 of 4 3,000Z
Yggdrasil Leaf 0.086% ×2.2 1 of 4 2,000Z
Mastela Fruit 0.069% ×2.2 1 of 4 4,250Z
Grape 0.061% ×2.2 1 of 4 100Z
Emerald 0.057% ×2.2 1 of 4 3,000Z
Contract in Shadow 0.054% ×2.2 1 of 4 50Z
White Herb 0.037% ×2.2 1 of 4 60Z
Old Card Album 0.013% ×2.2 1 of 4 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.