Kaho
What an hour here pays
| Party | Experience / hour | Gold / hour |
|---|---|---|
| in shop stock | 1,194,453 | -3,292 |
| well equipped | 3,233,763 | 35,956 |
A gold figure in red is a LOSS, and it is measured, not a mistake: the party died more than it earned. Dying costs a slice of what you are carrying, so an under-equipped party can leave a ground poorer than it arrived. The same ground pays properly once the party can survive it.
How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.
It fields4
What drops here18
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.
| Item | Chance | Sells for |
|---|---|---|
| Burning Heart | 0.84% | 462Z |
| White Mask | 0.63% | 530Z |
| Research Chart | 0.50% | 420Z |
| Rough Elunium | 0.28% | 325Z |
| Bloody Rune | 0.28% | 1,008Z |
| Steel Arrow Quiver | 0.24% | 1Z |
| Handcuffs | 0.13% | 362Z |
| Red Gemstone | 0.084% | 300Z |
| Coal | 0.042% | 250Z |
| Level 3 Fire Bolt | 0.028% | 500Z |
| Flame Heart | 0.0084% | 1,500Z |
| Royal Jelly | 0.0025% | 3,500Z |
| Alcohol | 0.0014% | 200Z |
Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.
| Item | Sells for |
|---|---|
| High end-game class-fit gear | – |
| Errende Ebecee Card | 10Z |
| Vanberk Card | 10Z |
| Kavach Icarus Card | 10Z |
| Kaho Card | 10Z |
The four difficulties
| Difficulty | HP | Attack | Average monsters a clear | Experience | Loot |
|---|---|---|---|---|---|
| Normal | ×1 | ×1 | 38 | ×1 | ×1 |
| Hard | ×1.6 | ×1.5 | 68.4 | ×1.3 | ×1.205 |
| Nightmare | ×2.2 | ×2.1 | 98.8 | ×1.95 | ×1.818 |
| Hell | ×3 | ×3 | 133 | ×3.35 | ×3 |
Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.