Leib Olmai

Gate 185 10 waves Wave-ten boss Leib Olmai

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 594,551 83,696
well equipped 2,129,260 308,092

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Muscipular Level 57 Evil Druid Level 58 Alarm Level 58 Leib Olmai Level 58 Wave-ten boss

What drops here25

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Needle of Alarm 17% ×2.2 1 of 4 273Z
Bear's Footskin 12% ×2.2 1 of 4 87Z
Sticky Poison 9.4% ×2.2 1 of 4 175Z
Maneater Blossom 7.3% ×2.2 1 of 4 98Z
Maneater Root 6.3% ×2.2 1 of 4 104Z
White Herb 4.9% ×2.2 1 of 4 60Z
Skull 4.7% ×2.2 1 of 4 522Z
Zargon 4.7% ×2.2 1 of 4 240Z
Magnifier 3.2% ×2.2 1 of 4 20Z
Cyfar 2.8% ×2.2 1 of 4 386Z
Stem 2.4% ×2.2 1 of 4 23Z
Honey 1.7% ×2.2 1 of 4 250Z
Yggdrasil Leaf 0.63% ×2.2 1 of 4 2,000Z
Puppet 0.42% ×2.2 1 of 4 500Z
Oridecon 0.33% ×2.2 1 of 4 550Z
Key of Clock Tower 0.049% ×2.2 1 of 4 50Z
Gold 0.017% ×2.2 1 of 4 100,000Z
Level 7 Cookbook 0.013% ×2.2 1 of 4 500Z
Deadly Noxious Herb 0.0073% ×2.2 1 of 4 10Z
Singing Flower 0.0063% ×2.2 1 of 4 150Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.