Marina

Gate 30 10 waves Wave-ten boss Marina

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 121,891 57,942
well equipped 202,539 115,074

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Vitata Level 20 Yoyo Level 21 Marina Level 21 Wave-ten boss

What drops here22

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Yoyo Tail 16% ×2.2 1 of 3 57Z
Single Cell 9.3% ×2.2 1 of 3 23Z
Worm Peeling 8.6% ×2.2 1 of 3 26Z
Banana 4.9% ×2.2 1 of 3 7Z
Sticky Mucus 2.8% ×2.2 1 of 3 35Z
Strawberry 1.7% ×2.2 1 of 3 100Z
Cacao 1.6% ×2.2 1 of 3 100Z
Honey 1.2% ×2.2 1 of 3 250Z
Blue Gemstone 0.37% ×2.2 1 of 3 300Z
Scell 0.35% ×2.2 1 of 3 80Z
Royal Jelly 0.35% ×2.2 1 of 3 3,500Z
Yellow Herb 0.35% ×2.2 1 of 3 20Z
Green Live 0.16% ×2.2 1 of 3 500Z
Rough Oridecon 0.086% ×2.2 2 of 3 275Z
Crystal Blue 0.084% ×2.2 1 of 3 500Z
Deadly Noxious Herb 0.070% ×2.2 1 of 3 10Z
Yoyo Doll 0.017% ×2.2 1 of 3 3,000Z
Mystic Frozen 0.0037% ×2.2 1 of 3 1,500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.