Mobster

Gate 189 10 waves Wave-ten boss Mobster

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 703,341 71,836
well equipped 2,214,072 468,848

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Sea Otter Level 59 Green Maiden Level 59 Mobster Level 61 Wave-ten boss

What drops here18

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Clam Shell 18% ×2.2 1 of 3 28Z
Cyfar 4.6% ×2.2 2 of 3 386Z
Sapphire 4.2% ×2.2 2 of 3 3,000Z
Sea-Otter Fur 3.7% ×2.2 1 of 3 410Z
Zargon 2.3% ×2.2 1 of 3 240Z
Glass Bead 0.55% ×2.2 1 of 3 700Z
Red Gemstone 0.55% ×2.2 1 of 3 300Z
Honey 0.42% ×2.2 1 of 3 250Z
Panacea 0.41% ×2.2 1 of 3 250Z
Pearl 0.13% ×2.2 1 of 3 3,000Z
Puppet 0.084% ×2.2 1 of 3 500Z
Blue Potion 0.055% ×2.2 1 of 3 2,500Z
Sardonyx 0.042% ×2.2 1 of 3 3,000Z
Tantan Noodle 0.032% ×2.2 1 of 3 10Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.