Peco Peco

Gate 18 10 waves Wave-ten boss Peco Peco

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 115,297 -6,244
well equipped 157,323 -184

A gold figure in red is a LOSS, and it is measured, not a mistake: the party died more than it earned. Dying costs a slice of what you are carrying, so an under-equipped party can leave a ground poorer than it arrived. The same ground pays properly once the party can survive it.

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Ant Egg Level 4 Muka Level 17 Andre Level 17 Peco Peco Level 19 Wave-ten boss

What drops here22

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Empty Bottle 9.7% ×2.2 2 of 4 3Z
Shell 4.9% ×2.2 1 of 4 7Z
Jellopy 4.9% ×2.2 1 of 4 3Z
Red Herb 4.9% ×2.2 2 of 4 9Z
Bill of Birds 1.0% ×2.2 1 of 4 32Z
Green Herb 0.97% ×2.2 1 of 4 5Z
Cactus Needle 0.92% ×2.2 1 of 4 41Z
Worm Peeling 0.92% ×2.2 1 of 4 26Z
Sticky Mucus 0.12% ×2.2 2 of 4 35Z
Orange 0.11% ×2.2 1 of 4 150Z
Garlet 0.10% ×2.2 1 of 4 20Z
Iron Ore 0.082% ×2.2 3 of 4 25Z
Phracon 0.033% ×2.2 1 of 4 100Z
Yellow Herb 0.023% ×2.2 1 of 4 20Z
Green Live 0.012% ×2.2 2 of 4 500Z
Rough Elunium 0.0029% ×2.2 1 of 4 325Z
Star Dust 0.00041% ×2.2 1 of 4 750Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.