Runaway Dandelion Member

Gate 176 Recommended Levels 176–179 10 waves Wave-ten boss Runaway Dandelion Member

Enemies and rewards scale up to Level 179; this field stays replayable afterward.

Character XP at entry

Ordinary kill
83,787
Elite kill
422,743

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields1

Runaway Dandelion Member Wave-ten boss

What drops here9

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.

Item Chance Sells for
Old Frying Pan 50% ×2.2 98Z
Green Herb 50% ×2.2 5Z
Edible Mushroom 30% ×2.2 20Z
Piece of Egg Shell 30% ×2.2 84Z
Spoon Stub 20% ×2.2 1,250Z
Tree Root 20% ×2.2 6Z
Fresh Fish 5.0% ×2.2 125Z
Outdoor Cooking Kit 5.0% ×2.2 250Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
High end-game class-fit gear

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.