Runaway Dandelion Member
Enemies and rewards scale up to Level 179; this field stays replayable afterward.
Character XP at entry
- Ordinary kill
- 83,787
- Elite kill
- 422,743
Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.
Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.
It fields1
What drops here9
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.
| Item | Chance | Sells for |
|---|---|---|
| Old Frying Pan | 50% | 98Z |
| Green Herb | 50% | 5Z |
| Edible Mushroom | 30% | 20Z |
| Piece of Egg Shell | 30% | 84Z |
| Spoon Stub | 20% | 1,250Z |
| Tree Root | 20% | 6Z |
| Fresh Fish | 5.0% | 125Z |
| Outdoor Cooking Kit | 5.0% | 250Z |
Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.
| Item | Sells for |
|---|---|
| High end-game class-fit gear | – |
The four difficulties
| Difficulty | HP | Attack | Average monsters a clear | Experience | Loot |
|---|---|---|---|---|---|
| Normal | ×1 | ×1 | 38 | ×1 | ×1 |
| Hard | ×1.6 | ×1.5 | 68.4 | ×1.3 | ×1.205 |
| Nightmare | ×2.2 | ×2.1 | 98.8 | ×1.95 | ×1.818 |
| Hell | ×3 | ×3 | 133 | ×3.35 | ×3 |
Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.