Smokie

Gate 26 10 waves Wave-ten boss Smokie

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 89,448 48,478
well equipped 128,895 80,054

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Spore Level 16 Creamy Level 16 Smokie Level 18 Wave-ten boss

What drops here21

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Mushroom Spore 13% ×2.2 1 of 3 18Z
Powder of Butterfly 13% ×2.2 1 of 3 45Z
Raccoon Leaf 8.5% ×2.2 1 of 3 53Z
Animal Skin 8.5% ×2.2 1 of 3 18Z
Potato 2.8% ×2.2 1 of 3 7Z
Red Herb 2.6% ×2.2 1 of 3 9Z
Flower 1.6% ×2.2 1 of 3 1Z
Strawberry 0.86% ×2.2 1 of 3 100Z
Honey 0.22% ×2.2 1 of 3 250Z
Butterfly Wing 0.14% ×2.2 1 of 3 150Z
Level 3 Lightening Bolt 0.14% ×2.2 1 of 3 500Z
Blue Herb 0.072% ×2.2 1 of 3 30Z
Spore Doll 0.014% ×2.2 1 of 3 2,750Z
Zargon 0.0078% ×2.2 1 of 3 240Z
Poison Spore 0.0072% ×2.2 1 of 3 57Z
Raccoon Doll 0.0031% ×2.2 1 of 3 2,500Z
Zircon 0.0031% ×2.2 1 of 3 3,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.