Steel Chonchon

Gate 25 10 waves Wave-ten boss Steel Chonchon

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 122,971 61,662
well equipped 152,094 85,664

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Stainer Level 16 Coco Level 17 Steel Chonchon Level 17 Wave-ten boss

What drops here19

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Shell 32% ×2.2 1 of 3 7Z
Rainbow Shell 12% ×2.2 1 of 3 45Z
Acorn 12% ×2.2 1 of 3 49Z
Fluff 9.7% ×2.2 1 of 3 4Z
Garlet 6.2% ×2.2 2 of 3 20Z
Animal Skin 3.3% ×2.2 1 of 3 18Z
Potato 1.6% ×2.2 1 of 3 7Z
Iron Ore 0.82% ×2.2 2 of 3 25Z
Strawberry 0.79% ×2.2 1 of 3 100Z
Iron 0.29% ×2.2 1 of 3 50Z
Wind of Verdure 0.22% ×2.2 2 of 3 500Z
Solid Shell 0.056% ×2.2 2 of 3 224Z
Steel 0.043% ×2.2 1 of 3 500Z
Emveretarcon 0.040% ×2.2 1 of 3 500Z
Rough Elunium 0.033% ×2.2 1 of 3 325Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.