Thief Bug

Gate 5 10 waves Wave-ten boss Thief Bug

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 5,346 16,788
well equipped 8,243 32,132

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Thief Bug Egg Level 4 Condor Level 5 Roda Frog Level 5 Thief Bug Level 6 Wave-ten boss

What drops here25

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Talon 16% ×2.2 1 of 4 10Z
Sticky Webfoot 16% ×2.2 1 of 4 10Z
Arrow 13% ×2.2 1 of 4 1Z
Chrysalis 12% ×2.2 1 of 4 4Z
Jellopy 5.4% ×2.2 1 of 4 3Z
Feather of Birds 4.9% ×2.2 1 of 4 5Z
Empty Bottle 4.9% ×2.2 1 of 4 3Z
Worm Peeling 4.8% ×2.2 1 of 4 26Z
Sticky Mucus 1.0% ×2.2 1 of 4 35Z
Orange 1.0% ×2.2 1 of 4 150Z
Iron Ore 0.92% ×2.2 2 of 4 25Z
Spawn 0.87% ×2.2 1 of 4 70Z
Green Herb 0.73% ×2.2 1 of 4 5Z
Meat 0.70% ×2.2 1 of 4 25Z
Red Herb 0.68% ×2.2 1 of 4 9Z
Phracon 0.52% ×2.2 1 of 4 100Z
Red Gemstone 0.17% ×2.2 1 of 4 300Z
Yellow Gemstone 0.14% ×2.2 1 of 4 300Z
Black Ladle 0.017% ×2.2 1 of 4 200Z
Emerald 0.012% ×2.2 1 of 4 3,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.