Wild Rose

Gate 139 10 waves Wave-ten boss Wild Rose

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 461,312 90,478
well equipped 1,002,466 230,980

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Myst Level 38 Myst Case Level 38 Wild Rose Level 38 Wave-ten boss

What drops here22

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Arrow of Shadow 11% ×2.2 1 of 3 1Z
Cyfar 9.3% ×2.2 1 of 3 386Z
Trunk 2.6% ×2.2 1 of 3 30Z
Zargon 2.4% ×2.2 1 of 3 240Z
Monster's Feed 2.1% ×2.2 1 of 3 30Z
Piece of Cake 1.3% ×2.2 1 of 3 1,500Z
Candy 1.1% ×2.2 1 of 3 5Z
Candy Cane 0.29% ×2.2 1 of 3 10Z
Pearl 0.24% ×2.2 1 of 3 3,000Z
Rough Elunium 0.16% ×2.2 1 of 3 325Z
Grape 0.11% ×2.2 1 of 3 100Z
Rough Oridecon 0.10% ×2.2 1 of 3 275Z
Witherless Rose 0.087% ×2.2 1 of 3 27,500Z
Rotten Fish 0.061% ×2.2 1 of 3 1,250Z
Wig 0.032% ×2.2 1 of 3 10Z
Anodyne 0.032% ×2.2 1 of 3 1,000Z
Old Blue Box 0.032% ×2.2 1 of 3 5,000Z
2carat Diamond 0.0081% ×2.2 1 of 3 12,500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.