Wormtail

Gate 16 10 waves Wave-ten boss Wormtail

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 41,934 7,472
well equipped 58,201 18,372

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Mandragora Level 12 Ambernite Level 13 Wormtail Level 14 Wave-ten boss

What drops here21

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Shell 9.7% ×2.2 1 of 3 7Z
Stem 7.2% ×2.2 1 of 3 23Z
Snail's Shell 7.2% ×2.2 1 of 3 32Z
Pointed Scale 4.7% ×2.2 1 of 3 34Z
Green Herb 1.1% ×2.2 1 of 3 5Z
Shoot 0.97% ×2.2 1 of 3 8Z
Garlet 0.95% ×2.2 1 of 3 20Z
Green Lace 0.35% ×2.2 1 of 3 10Z
Iron Ore 0.12% ×2.2 1 of 3 25Z
Green Live 0.091% ×2.2 2 of 3 500Z
Yellow Herb 0.060% ×2.2 1 of 3 20Z
Crystal Blue 0.040% ×2.2 1 of 3 500Z
Emveretarcon 0.021% ×2.2 1 of 3 500Z
Rough Elunium 0.011% ×2.2 1 of 3 325Z
Emerald 0.0043% ×2.2 1 of 3 3,000Z
Four Leaf Clover 0.0024% ×2.2 1 of 3 40,000Z
Solid Shell 0.0016% ×2.2 1 of 3 224Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.