Joker

Level 57 Element Wind 4 Race Demihuman Size Large

What to hit it withA weapon with no element deals Neutral damage

Takes more from Earth 200%
Shrugs off Poison 75% Holy 75% Shadow 75% Ghost 25% Undead 25% Water 0% Wind -50%

Stats

What it hits like

Level
57
HP
12,450
Attack
621–738
Defense
10
MDEF
35
Swings every
1.36s
Reach
1

Attributes

STR1
AGI143
VIT47
INT75
DEX98
LUK175

What it pays

Experience
3,706

As a wave-ten elitethe same monster, promoted, at Normal

What the elite hits like

Called
Elite Joker
HP
98,620
Attack
60,678–74,162
Experience
0

Fielded in1

Joker Gate 184 4 monsters Wave-ten boss

Drops from Joker8

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. Every monster in this build is fielded on one ground, so this is the chance on the ground it is met on. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.

Item Chance Sells for
Zargon 47% ×2.2 240Z
Old Card Album 0.047% ×2.2 5,000Z
Contract in Shadow 0.20% ×2.2 50Z
Yellow Herb 10.0% ×2.2 20Z
Oridecon 2.4% ×2.2 550Z
Level 5 Soul Strike 2.4% ×2.2 1,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
High end-game class-fit gear
Joker Card 10Z