Joker
Level 57 Element Wind 4 Race Demihuman Size Large
What to hit it withA weapon with no element deals Neutral damage
Takes more from Earth 200%
Shrugs off Poison 75%
Holy 75%
Shadow 75%
Ghost 25%
Undead 25%
Water 0%
Wind -50%
Stats
What it hits like
- Level
- 57
- HP
- 12,450
- Attack
- 621–738
- Defense
- 10
- MDEF
- 35
- Swings every
- 1.36s
- Reach
- 1
Attributes
STR1
AGI143
VIT47
INT75
DEX98
LUK175
What it pays
- Experience
- 3,706
As a wave-ten elitethe same monster, promoted, at Normal
What the elite hits like
- Called
- Elite Joker
- HP
- 98,620
- Attack
- 60,678–74,162
- Experience
- 0
Fielded in1
Drops from Joker8
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. Every monster in this build is fielded on one ground, so this is the chance on the ground it is met on. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.
| Item | Chance | Sells for |
|---|---|---|
| Zargon | 47% | 240Z |
| Old Card Album | 0.047% | 5,000Z |
| Contract in Shadow | 0.20% | 50Z |
| Yellow Herb | 10.0% | 20Z |
| Oridecon | 2.4% | 550Z |
| Level 5 Soul Strike | 2.4% | 1,000Z |
Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.
| Item | Sells for |
|---|---|
| High end-game class-fit gear | – |
| Joker Card | 10Z |