Choose the risk, clear the depth

Abyssal Delves

A Delve is a chain of authored combat rooms. Your squad advances automatically, carries damage and supplies forward, and meets a named guardian at the deepest point.

Repeatable expedition
1daily entries
3available plans
14deepest rooms
30max clear Renown

Expeditions across the journeyNew level ranges bring different environments, enemies and build challenges.

01
Opens at level 30

Tidebound Expedition

A full-scale dungeon expedition: fourteen chapters, dynamic events, named elites, and the Tide Vault.

14rooms 8Renown
8 base RenownMarea, the Tidebound
02
Opens at level 90

Abyssal Descent

A whole frozen cavern to cross: fourteen chambers, frost hordes, named elites, and Hrim, Keeper Below.

14rooms 12Renown
12 base RenownHrim, Keeper Below
03
Opens at level 120

Deep Abyss

Cross fourteen dragon-haunted chambers and face Azhur at the abyssal heart.

14rooms 14Renown
14 base RenownAzhur, Heart of the Abyss
04
Opens at level 150

Hall of Fallen Knights

Cross fourteen cursed halls of a fallen castle and break the Dark Lord on his throne.

14rooms 16Renown
16 base RenownThe Dark Lord of the Fallen Hall
05
Opens at level 190

The Somatology Vault

Breach fourteen laboratory sectors and confront Seyren, Lord of the Vault.

14rooms 18Renown
18 base RenownSeyren, Lord of the Vault
06
Opens at level 200

Nidhogg's Nest

A Level 200 summit through the roots of the world tree to Nidhogg’s Shadow.

14rooms 20Renown
20 base RenownNidhogg, the Shadow at the Root
07
Opens at level 200

Heart of the Volcano

A Level 200 summit across Thor’s burning caldera to Ifrit at its heart.

14rooms 20Renown
20 base RenownIfrit, Heart of the Volcano

Choose a route and a plan before enteringThe plan changes enemy pressure for the entire run, not your build.

Quick route

Vanguard

The direct route. Enemies fall sooner and keep their normal threat.

Fast
Defensive route

Guarded

The safer route. Enemies hit softer, but the expedition takes longer.

Safe
Risk · +50% rewards

Forsaken

The wager. Rooms move faster, enemies become sharper, and a successful clear pays more Renown.

+50%

Read the room before the guardianEvery chamber announces its pressure and visible enemy roster.

14 rooms

Tidebound Expedition

  1. 1
    Sunken ThresholdPressure · Skirmish
  2. 2
    Coral GauntletPressure · Swarm
  3. 3
    Flooded GalleryPressure · Swarm
  4. 4
    Brinefang LairPressure · Guardian
    Final guardian
  5. 5
    The UndertowPressure · Skirmish
  6. 6
    Drowned CrossingPressure · Frenzy
  7. 7
    Siege of the PearlPressure · Swarm
  8. 8
    Tidewarden GatePressure · Guardian
    Final guardian
  9. 9
    Abyssal MarchPressure · Swarm
  10. 10
    Siren's WakePressure · Guardian
    Final guardian
  11. 11
    Broken ProcessionPressure · Frenzy
  12. 12
    Leviathan NurseryPressure · Swarm
  13. 13
    Vault AntechamberPressure · Guardian
    Final guardian
  14. 14
    Tide VaultPressure · Guardian
    Final guardian
14 rooms

Abyssal Descent

  1. 1
    Frost MouthPressure · Skirmish
  2. 2
    White CurrentPressure · Swarm
  3. 3
    IcefallPressure · Swarm
  4. 4
    Buried GatePressure · Guardian
    Final guardian
  5. 5
    Glacier ForkPressure · Skirmish
  6. 6
    Cold SpiralPressure · Frenzy
  7. 7
    Frozen ChoirPressure · Swarm
  8. 8
    Glacier GatePressure · Guardian
    Final guardian
  9. 9
    Rime MarchPressure · Swarm
  10. 10
    Storm's WakePressure · Guardian
    Final guardian
  11. 11
    Shattered ProcessionPressure · Frenzy
  12. 12
    Frost NurseryPressure · Swarm
  13. 13
    Heart AntechamberPressure · Guardian
    Final guardian
  14. 14
    Winter HeartPressure · Guardian
    Final guardian
14 rooms

Deep Abyss

  1. 1
    Dragon MouthPressure · Skirmish
  2. 2
    Blue GalleryPressure · Swarm
  3. 3
    Red GalleryPressure · Swarm
  4. 4
    Scale GatePressure · Guardian
    Final guardian
  5. 5
    Abyss ForkPressure · Skirmish
  6. 6
    Wyrm SpiralPressure · Frenzy
  7. 7
    Sunken StairPressure · Swarm
  8. 8
    Ancient VaultPressure · Guardian
    Final guardian
  9. 9
    Dragon MarchPressure · Swarm
  10. 10
    Hydra GuardPressure · Guardian
    Final guardian
  11. 11
    Ember ProcessionPressure · Frenzy
  12. 12
    Wyrm NurseryPressure · Swarm
  13. 13
    Abyss AntechamberPressure · Guardian
    Final guardian
  14. 14
    Abyss HeartPressure · Guardian
    Final guardian
14 rooms

Hall of Fallen Knights

  1. 1
    Broken PortcullisPressure · Skirmish
  2. 2
    Hall of ArmsPressure · Swarm
  3. 3
    Armory GalleryPressure · Swarm
  4. 4
    Hall of the Cursed BladePressure · Guardian
    Final guardian
  5. 5
    Knights' ForkPressure · Skirmish
  6. 6
    Blood CorridorPressure · Frenzy
  7. 7
    Siege of the KeepPressure · Swarm
  8. 8
    Chimera StablesPressure · Guardian
    Final guardian
  9. 9
    Death MarchPressure · Swarm
  10. 10
    Chapel of BladesPressure · Guardian
    Final guardian
  11. 11
    Funeral HallPressure · Frenzy
  12. 12
    Crypt NurseryPressure · Swarm
  13. 13
    Throne AntechamberPressure · Guardian
    Final guardian
  14. 14
    The Dark ThronePressure · Guardian
    Final guardian
14 rooms

The Somatology Vault

  1. 1
    Lab IntakePressure · Skirmish
  2. 2
    Sterile CorridorPressure · Swarm
  3. 3
    Containment HallPressure · Swarm
  4. 4
    The First SpecimenPressure · Guardian
    Final guardian
  5. 5
    Vault JunctionPressure · Skirmish
  6. 6
    Toxic WardPressure · Frenzy
  7. 7
    Security LockdownPressure · Swarm
  8. 8
    The Iron SpecimenPressure · Guardian
    Final guardian
  9. 9
    Specimen MarchPressure · Swarm
  10. 10
    Silent GalleryPressure · Guardian
    Final guardian
  11. 11
    Incinerator HallPressure · Frenzy
  12. 12
    Clone NurseryPressure · Swarm
  13. 13
    Lord's AntechamberPressure · Guardian
    Final guardian
  14. 14
    Vault CorePressure · Guardian
    Final guardian
14 rooms

Nidhogg's Nest

  1. 1
    Root GatePressure · Skirmish
  2. 2
    Withered HallPressure · Swarm
  3. 3
    Gibbet GrovePressure · Swarm
  4. 4
    Gnawer's DenPressure · Guardian
    Final guardian
  5. 5
    Nest ForkPressure · Skirmish
  6. 6
    Poison MirePressure · Frenzy
  7. 7
    Siege of the HeadlessPressure · Swarm
  8. 8
    Stag WardPressure · Guardian
    Final guardian
  9. 9
    Shadow MarchPressure · Swarm
  10. 10
    Coil GalleryPressure · Guardian
    Final guardian
  11. 11
    Rot ProcessionPressure · Frenzy
  12. 12
    Egg NurseryPressure · Swarm
  13. 13
    Mammoth AntechamberPressure · Guardian
    Final guardian
  14. 14
    Heart of the NestPressure · Guardian
    Final guardian
14 rooms

Heart of the Volcano

  1. 1
    Ashen GatePressure · Skirmish
  2. 2
    Ember StepsPressure · Swarm
  3. 3
    Magma FallsPressure · Swarm
  4. 4
    Molten ForgePressure · Guardian
    Final guardian
  5. 5
    Caldera ForkPressure · Skirmish
  6. 6
    Sulfur CrossingPressure · Frenzy
  7. 7
    Siege of the SmeltersPressure · Swarm
  8. 8
    Ashhoof's RunPressure · Guardian
    Final guardian
  9. 9
    Cinder MarchPressure · Swarm
  10. 10
    Flame Dancer's HallPressure · Guardian
    Final guardian
  11. 11
    Magma ProcessionPressure · Frenzy
  12. 12
    Imp NurseryPressure · Swarm
  13. 13
    Caldera AntechamberPressure · Guardian
    Final guardian
  14. 14
    Heart of FirePressure · Guardian
    Final guardian
01Choose an expedition02Set the route and plan03Clear every room04Defeat the guardian
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