One climb, no ceiling

Endless Tower

Five hundred authored floors climbed in order, each its own place with its own name, its own inhabitants and its own rule. Past the five hundredth the tower begins again, harder, with no last floor at all.

Solo account entry
500authored floors
50level to enter
2climbs each day
50floors per ascent

Why it is called endlessThe authored floors are the beginning, not the whole of it.

Clear the five hundredth floor and the climb carries on. The tower repeats ground you have already crossed, but nothing on that ground is the same twice: everything is stronger, and stronger again with every full lap. There is no floor at which the tower runs out.

Ten ascentsFifty floors apiece, each with its own character. The board opens the one you are standing in.

01
The FoundationsFloors 1 to 50
02
The Verdant AscentFloors 51 to 100
03
The Sunken GalleriesFloors 101 to 150
04
The IronworksFloors 151 to 200
05
The NecropolisFloors 201 to 250
06
The Blighted CourtFloors 251 to 300
07
The Abyssal DepthsFloors 301 to 350
08
The Fallen CathedralFloors 351 to 400
09
The Halls of ThanatosFloors 401 to 450
10
The SummitFloors 451 to 500

The leveling climbFloors 1–200 span character levels 50–200. Each floor has fixed strength, not strength adjusted to whoever enters.

Floor 1

Built for level 50

Floor 5

Built for level 52

Floor 40

Built for level 100

Floor 100

Built for level 150

Floor 200

Built for level 200

Stages of the climbBuild your class through the leveling climb, then improve your gear and situational builds as the depth increases.

01
The Level 50 entrance
02
Class leveling
03
Transcendent foundations
04
Build mastery
05
Level 200 endgame builds

From floor 200, the character-level target stays at 200 while enemy strength keeps growing. The scenery repeats after floor 500, but the challenge does not reset. Deep floors remain optional, and some builds will reach farther than others.

How a climb worksStart from the Endless Tower tab in Adventure → Journey.

The door

Level 50 opens it. Bring your account’s roster; you have 2 climbs each day.

Nothing is lost

Every floor you clear stays cleared forever. A later climb resumes at your next uncleared floor.

Falling is free

Deaths and wipes cost no gold, XP or levels. A wipe ends the climb; the spent climb and consumed supplies are not refunded.

How a climb ends

Your party falls, a floor runs out its own clock, or you leave. Never by reaching a top, because there is not one.

Guardians and Sovereigns

A Guardian holds every 5th floor, and a Sovereign every 10th. Their fights test more than damage alone.

One Edict a floor

A rule that changes the fight: reinforcements, a hazard, an element, a clock. It is named on the card before you enter.

Read the boss fightThe encounter tells you what is happening while your roster fights.

Health changes the phase

Boss health can trigger a new named phase, changing its attack pattern, element or reinforcements. The fight HUD keeps the current phase visible.

Warnings before the hit

A cast warning names the ability and its target, with a live countdown. Some attacks threaten the whole party; others focus the front-line defender.

Break the reinforcements

Some bosses are shielded while their guards remain. The HUD shows the guards left. Your roster switches targets automatically, then returns to the exposed boss.

These are idle encounters, not manual-dodge challenges. Prepare damage, healing, durability and supplies before entering; your roster handles the fight automatically.

What the climb paysRewards are paid once per floor per account, not farmed on replays.

A victory the world seesHundred-floor milestones earn a legendary announcement.

Your account’s first clears of floors 100, 200, 300, 400, 500 earn a special legendary-victory card in World chat. The card celebrates the player, the floor and the defeated Sovereign. Replays and reconnects do not send a second announcement.

What this page will not tell you

Not one of the five hundred floors is listed here. Their names, their grounds, the creatures on them and the Edicts they carry are meant to be met rather than read. The tower is climbed, not studied.

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