2 personal entries
Every real account entering the party spends one of its own guild-bound entries.
Always open during the week for members included at Friday’s reset. Each member receives two personal guild entries, and the guild’s best score reaches the weekly podium.
Always-open weekly score attackThe entries belong to each eligible member, while the resulting score belongs to the guild.
Every real account entering the party spends one of its own guild-bound entries.
Members already in the guild at Friday 00:00 UTC receive entries. A member who joins later waits for the next reset.
Skirmish
Swarm
Bulwark
Frenzy
Bulwark
Guardian
→Defeated fighters, health, SP, cooldowns, and supplies carry forward through the approach. The ten-minute score clock begins in the final room. Deaths and wipes cost no gold, XP or levels; spent entries and consumed supplies are not refunded.
Every fighter must still belong to the same guild when the run settles.
The highest encounter rank comes first. Within that rank, every completed Commander life and damage into the next one count toward the total.
The server reserves one active run per guild so duplicate entries cannot overlap score attempts.
Participants from the top three guilds each receive two Wild Mini-Boss Passes. Gold, silver, and bronze badges last until reset.
Every enemy on the approach — and every Commander life you take — pays character XP and rolls its materials as it falls, exactly as a delve does. Each finished entry also settles its Renown and one sealed chest, so a second run is never a run for the leaderboard alone.