The world fights one campaign

World Incursions

A week-long PvE campaign layered over the hunts everyone already plays. Contribute at any level, unlock harder operations together, then carry the assault through a fallen cathedral.

Shared weekly campaign
7campaign length
3campaign phases
4field assignments
5finale rungs

One campaign in three actsThe current bar opens the next shared objective for everyone.

1Phase 1

Scout the breach

Contracts, clears and patrols expose the breach.

Incursion Field Operation+12 seal progress
2Phase 2

Break the siege

Push through the siege before the commander can retreat.

Incursion Lieutenant+30 seal progress
3Phase 3

Defeat the commander

Every prepared party helps finish the commander.

Choose how your hunt contributesAuto makes the safe choice. A manual assignment lets your current activity matter more clearly.

Default · kills count

Auto

Monster kills advance the campaign. The default for any hunt.

Kills earn progress

Assault

Monster kills advance the campaign.

Contract loot counts

Supply

Loot under your active contracts advances it.

Hunt time counts

Ward

Time holding an active hunt advances it.

Every kind of player can move the bar

Monster kills

Ordinary hunting advances the campaign without changing where your party belongs.

Contract loot

Materials dropped under an active Bounty Board contract feed the Supply assignment.

Active hunt time

Holding a live hunt gives defensive rosters a steady Ward route.

Operations

Field and Lieutenant encounters deliver larger, authored bursts of shared progress.

World Incursion Commander

The cathedral is a moving finale

Fight through the building, break its defenses, then face the commander. Deaths and wipes cost no gold, XP or levels; spent runs and consumed supplies are not refunded.

Cathedral of RetributionOpens from level 20 with 20 personal contribution · 1 entry a day, 2 with PremiumUp to 3 real players
1NarthexBreak the Narthex Guard 2Outer WardShatter the Outer Ward 3Choir SealsSilence the Choir Seals 4Altar GuardDefeat the Altar Guard 5CommanderDefeat the Commander
Baroness of Retribution120 seal progress

Field Operations, Lieutenants and the Commander share one account pool: 1 entry a day, 2 with Premium, reset at 00:00 UTC. An unused entry does not carry into tomorrow, and Abyssal Delves spend a separate pool of their own.

The cathedral advances the shared seal. It does not mint ordinary hunt drops, experience, cards, or gold.

You choose which cathedral you walk intoPick any rung below your own level; the party is capped by its weakest member. Choose nothing and you fight the cathedral at your own level.

01
Level 20 · 29 seal progress A lower cathedral, with its own guard
02
Level 60 · 86 seal progress A lower cathedral, with its own guard
03
Level 100 · 120 seal progress The cathedral at your own level
04
Level 160 · 120 seal progress The cathedral at your own level
05
Level 200 · 120 seal progress The cathedral at your own level

Your contribution secures your cacheThe shared victory and your personal work are both visible.

1 contribution3 Temper10 min of your hunting wage below level 60
30 contribution8 Temper25 min of your hunting wage below level 60
100 contribution16 Temper45 min of your hunting wage below level 60
250 contribution28 Temper75 min of your hunting wage below level 60

If the world does not defeat the commander, contributors still receive 50% of the reached cache tier.

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