Three-point control

Relic Arena

A continuous three-minute 3v3 fight. Own the map, win the skirmishes, and rotate before the other squad can answer.

Ranked queue
match clock
3:00
per Relic every 2s
+1
per knockout
+8
respawn
7–11s

The battlefieldCrown and Forge above · Heart below

Walk into a ring to capture it. An enemy in the ring stops its score immediately.

  • Neutral
  • Your team
  • Enemy team
  • Contested

Two ways to scoreTerritory remains the majority of the match, but winning a fight matters.

+1 / 2s

Hold a Relic

Ownership stays when you rotate away. Any enemy inside contests it and pauses the income.

+8

Knock out a fighter

They return at camp. Repeated knockouts make the return take longer, up to eleven seconds.

How a match flowsFour decisions, with combat execution left to your builds.

  1. 01

    Field three

    Choose three owned level-40+ characters. Summons follow their Alchemist but do not capture.

  2. 02

    Open split

    Each fighter begins at a different Relic using the Guard or Focus role saved in your setup.

  3. 03

    Read the rings

    Blue is yours, gold is the enemy, purple is neutral, and orange means both teams are contesting.

  4. 04

    Spend Energy

    Redirect the squad or one fighter. The server still chooses movement, targets, skills, and timing.

Your three live ordersSelect Squad or one fighter, then issue one clear intent.

Guard

Anchor the assigned Relic and peel enemies who threaten its ring.

Focus

Seek the live fight, threatened territory, and vulnerable back-line targets.

Regroup

Break away to the protected camp, recover, then return to a safe point.

◆ Individual order 2 Energy · Squad order 4 · +1 Energy every 5s

The last 30 seconds

Rush closes the match

Incoming damage starts at ×2 and climbs to ×4 at the horn. Healing stays at ×1, so the final fight ends cleanly without multiplying sustain.

×12:30×20:30×30:15×40:00
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