Hold a Relic
Ownership stays when you rotate away. Any enemy inside contests it and pauses the income.
A continuous three-minute 3v3 fight. Own the map, win the skirmishes, and rotate before the other squad can answer.
Ranked queueWalk into a ring to capture it. An enemy in the ring stops its score immediately.
Ownership stays when you rotate away. Any enemy inside contests it and pauses the income.
They return at camp. Repeated knockouts make the return take longer, up to eleven seconds.
Choose three owned level-40+ characters. Summons follow their Alchemist but do not capture.
Each fighter begins at a different Relic using the Guard or Focus role saved in your setup.
Blue is yours, gold is the enemy, purple is neutral, and orange means both teams are contesting.
Redirect the squad or one fighter. The server still chooses movement, targets, skills, and timing.
Anchor the assigned Relic and peel enemies who threaten its ring.
Seek the live fight, threatened territory, and vulnerable back-line targets.
Break away to the protected camp, recover, then return to a safe point.
◆ Individual order 2 Energy · Squad order 4 · +1 Energy every 5s
Incoming damage starts at ×2 and climbs to ×4 at the horn. Healing stays at ×1, so the final fight ends cleanly without multiplying sustain.