Assassin

Katars and dual daggers. Highest single-target damage.

Second jobs FistDagger1hSword1hAxeKatar

Skill tree

← Thief Becomes Assassin_Cross →

Skills23

Skills Effect Max level
First Aid Patches you up for 5% of your health. Once every 20s. 1
Double Attack Passive: 50% chance to strike twice with a Dagger. 10
Improve Dodge Passive: +15 FLEE. 10
Steal Steals an item from the target. 10
Hiding Requires: Steal 5 Vanishes when badly hurt. Monsters lose you, and it comes back out fighting. 10
Envenom 100% weapon damage, Poison property, -25% target DEF, for 60s. The status lands 50% of the time, not every cast. 10
Detoxify Requires: Envenom 3 Cures a party member who is poisoned. 1
Sand Attack 130% weapon damage, Earth property, blinds the target, which then sees only its own cell, for 30s. The status lands 20% of the time, not every cast. 1
Back Slide Leaps 5 cells back when hurt in melee. 1
Find Stone Picks up a stone to throw. Stone Fling needs one. 1
Stone Fling deals 50 damage, spends one Stone, so Find Stone needs a slot too, stuns the target, for 5s. The status lands 3% of the time, not every cast. 1
Righthand Mastery When you hold a weapon in each hand, your main hand keeps 100% of its damage instead of the raw split. 5
Lefthand Mastery Requires: Righthand Mastery 2 When you hold a weapon in each hand, your off hand keeps 80% of its damage instead of the raw split. 5
Katar Mastery Passive: +30 ATK with a Katar. 10
Cloaking Requires: Hiding 2 Vanishes when badly hurt. Monsters lose you, and it comes back out fighting. 10
Sonic Blow Requires: Katar Mastery 4 800% weapon damage over 8 hits, a 30% chance to stun for 5s. 10
Grimtooth Requires: Cloaking 2, Sonic Blow 5 200% weapon damage, splashes 1 cell, applies a status. 5
Enchant Poison Requires: Envenom 1 Buff on the party: weapon becomes Poison, Weapon hits have a 7.5% chance to apply for 100s. for 165s. 10
Poison React Requires: Enchant Poison 3 A stance held for 60s. A poison-element monster’s blow does not land at all, and any blow you take has a 50% chance of answering with Envenom. 5 answers, then the stance is spent. 10
Venom Dust Requires: Enchant Poison 5 Lays a trap. It waits up to 50s, and springs on the first monster to touch it: poisons it, -25% target DEF for 60s (50% chance). 10
Venom Splasher Requires: Poison React 5, Venom Dust 5 1000% weapon damage, splashes 2 cells, never misses, only on targets already below 75% health, never on a boss, a 100% chance to poison for 60s. 10
Sonic Acceleration Adds 10% to Sonic Blow’s damage and 50 points of hit rate to it. 1
Throw Venom Knife 100% weapon damage, a 100% chance to poison for 60s. 1

Learnable, and not castable2

Still in development. This skill cannot be learned or cast in the current build.

Basic Skill Call Baby